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Findy periscope
Findy periscope










findy periscope

Yes, above the voxels and networking, the actual game systems need to EMERGE but again the entire direction of DU development is RADICALLY different from the old paradigms of Themepark MMORPG development and design. In any case, DU instead has what I'd coin: P+E ie voxels which IS what DU has. Off that there's a huge amount of dev work to make it useful and that involves cost/time. It's a specific type of gameplay involving sending players to a location to do combat then rewarded for it. PvE is a type of Combat Gameplay against AI entities. This is what I feel the game desperately needs right now some PVE that is halfway engaging Something you can do with your ship once you or someone else has mined the minerals, built the components, and assembled the ship.īefore we need better graphics Before we need a more sane voxel editing tool Before we need better ways of selling ships to each other We need content. Make an NPC in the markets who hates them and offers a little money to kill them. Make an NPC faction with some basic warships and AI. No one is going to need to buy your warship if there is nothing to fight.Īnd nobody is going to fly past your giant space penis sculpture on the way to the hunting grounds if there are no hunting grounds.ĮVE style ratting is a simple example of the kind of thing I am talking about. No one is going to need to buy your exploration ship if there is nothing to explore. No one is going to need to buy your salvage ship if there is nothing to salvage. No one is going to need to buy your ratting ship if there are no rats to fight. And you should want content for other playstyles too. I know this game has a lot of builders and people who like to make sandbox castles.

findy periscope findy periscope

But the first part is getting interesting content launched. Once these things get launched off the ground then putting more lucrative versions in PVP environments makes sense as an incentive for PVP. We need a couple more professions to begin pushing out the "mine everything yourself and build in house" meta. You don't have to worry about natural debris while travelling, or any other environmental hazard.īefore we need better graphics Before we need a more sane voxel editing tool Before we need better ways of selling ships to each other We need content. The only natural hazard in the game is crashing into planets and moons. The closest "natural" phenomenon where I've seen an interesting cluster of people is the edges of the PVP zone near the direct routes to various planets. An asteroid belt would at least be a point where people might gather to interact. The NPCs don't have an interesting space station out in the middle of the PVP zone where you can go interact with themĪnd there aren't "natural" objects that form points of interest either. There are no NPC dinosaurs that try to eat you while you mine away their planets. There is no NPC backstory that the average player stumbles over during the normal course of playing the game, nor any in game lore. There are no derelict NPC wrecks to go salvage. There are no NPCs offering missions of any sort. There are no NPCs to go shoot at and learn combat mechanics. NPCs are the bottom of the ecosystem in an MMO.












Findy periscope